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The reason it does this is because the weight of something that is heavier tends to push into something that weighs next to nothing. The chart belows shows how the different grounds create different shades.ĭynamic bouncy grounds like the ice one used in this map (used to create water effects without lag) are created by placing a dynamic ground with very low mass (normally below 10 depending on the weight of whatever item is going to be on top of it.
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The length of the ground needs to be 69304 (this will make the entire map a solid color).Ħ9305 will have a smaller range which makes it more useful for water. You can create a black or colored glow around a ground which can turn the map completely black or give it a dark tint or use it to add water effects. 0 angular damping would allow an object to spiral. The higher the number of angular damping the less spinning a dynamic object does. Angular Damping: This setting is for how the rotation of dynamic grounds is effected. 0 will allow a ground to drop without interuption while 15 will cause the ground to fall and move slowly.ħ. Any number below 30 you'll notice the ground will move. If a ground has 30 linear damping it will not move anywhere on the map unless something is pushing it. Linear Damping: This is what lets dynamic grounds float or fall slowly. It fixes the rotation so that the ground never wobbles or shakes.Ħ. Fixed Rotation: This is a slightly more advanced feature, it becomes useful when it's part of a contraption or functions as a key piece to a map. Rotation: This is just the general direction of the ground piece, 45 degrees would be a perfect diagonal rotation.ĥ. Chocolate grounds are made with 20 friction, this lets users cling onto walls much easier as well as making it hard to walk on than regular grounds or ice.Ĥ. 1 is when you notice walljumping becomes more difficult. 3 Ice grounds are made with 0 friction, you can't climb a wall if it has too low of friction. Friction: The most important thing about friction is climbability, if you set the friction of a standard wall above 1 it becomes substantially easier to climb than a wall with. 0 is usually the best setting or else you'll need to be precise with any measurements to accurately balance weights of dynamic grounds.ģ. Mass (0=auto): This is how much a ground weighs. Dynamic Ground: This option enables your ground to be used dynamically/to move.Ģ.
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6 through 2 (1.2 is the default trampoline setting).ġ. Fake ice grounds can be made with any ground using 0 friction. You can make hidden lava grounds by altering the restitution settings to a number from 10-100 (refer to Changing Ground Attributes to learn how). Static Grounds (ones that aren't dynamic) have 2 functional settings friction & restitution.įake grounds are setting altered grounds where someone changed the attributes.
TRANSFORMICE MODS FULL
Click the ground and you'll see the right panel full of measurements and settings.ĥ. Click the Selector option after placing your ground.Ĥ. While in map editor select grounds> choose a ground type.ģ. If your map has a rating below 50% after it has 100 total votes, it will be deleted.ġ. You will see your vote after your map has 50 total votes. Map Voting: Everyone's maps go into the public cycle where it's voted on.
TRANSFORMICE MODS CODE
To export a map it will cost 40 cheese, to edit your map you should save the exported map code in a notepad document or map thread (once you have over 5 maps). Getting Started: In order to export a map you must have collected at least 1,000 cheese (you can view your profile by clicking your name in the shaman points box). Creating a Map Showcase Thread & Sharing Maps (on the forum) Submitting Maps for Rooms and Getting Your Map PermanentĬhapter 15. Troll Maps and Reporting Bad MapsĬhapter 14. Coming Soon Troll Maps and Crash MapsĬhapter 13. Map Variations | Vanilla | Soulmate | Nightmode | CollisionĬhapter 12. Objects and Dynamic Grounds | Ghost ObjectsĬhapter 6. Changing Ground Attributes | Creating Fake GroundsĬhapter 3.
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